Looking for a fun and immersive way to teach his 8th grade students about space, science instructor Chad Shumaker brought Activision’s 1984 sim Space Shuttle: A Journey into Space to his classroom…
This article brought a smile to my face for several reasons:
- using video game technology to create an engaging educational experience
- that you don’t need the latest and greatest games or hardware
- the budget was dirt-cheap
- the teacher took an awful game and made it fun (or less awful)
I’m curious as to how common it is for teachers to utilize old computer gamesÂ in the classroom. My guess is hardly, particularly as classic games such as Oregon Trail are now available on cellphone and Nintendo Wii.
(via GameSetWatch, The Times-Reporter)
Interesting NY Times article by Kate Zernike, on colleges focusing more on training for specific jobs and careers:
The Association of American Colleges and Universities recently asked employers who hire at least 25 percent of their workforce from two- or four-year colleges what they want institutions to teach. The answers did not suggest a narrow focus. Instead, 89 percent said they wanted more emphasis on â€œthe ability to effectively communicate orally and in writing,â€ 81 percent asked for better â€œcritical thinking and analytical reasoning skillsâ€ and 70 percent were looking for â€œthe ability to innovate and be creative.â€
If the survey numbers from this article are accurate, a broad-based curriculum is what employers want. Given the recent economy woes and increasing tuition costs though, such an education sounds more like a luxury. Maybe it’s an issue of quantifying learning: on a resume, it appears more impressive when you can list several specific skills, versus listing that you “work very well with others and articulate.”
What do you think?
Making College “Relevant” [via tiltfactor]